Friday

AMR- Articles and Online Research

So far we have been researching as much as we can about storytelling we have looked at many articles and  online research
these are some links to articles ive found

http://www.mediaweek.co.uk/news/533075/

http://www.theliteraryplatform.com/2013/01/around-the-campfire-closing-the-gap-between-storyteller-and-audience/

http://www.alterpode.net/matei/research/publications/rokeach_storytelling_CR.pdf

http://ripeat.org/wp-content/uploads/2010/03/Kidd.pdf

http://ezinearticles.com/?Storytelling-Audience-Participation-Adds-Pizzazz&id=107112

http://www.participations.org/Volume%209/Issue%202/24%20Garcia-Aviles.pdf


im slowly going through these and gathering information.

Thursday

AMR-Storytelling


When researching storytelling it was almost impossible to find any certain dates as its pretty much impossible in B.C times to date oral storytelling. I found a few main events that have a large impact on the storytelling world. 


Storytelling is the conveying of events in words, images, and sounds, often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation, and to instill moral values. Crucial elements of stories and storytelling include plot, characters, and narrative point of view. Although the methods have changed, the desire to tell and hear stories has remained unchanged, and still greatly impacts the way we look at life.


15000 and 13000 B.C
the earliest form of storytelling that has been discovered is from the Lascaux Caves in the Pyrenees Mountains in southern France.  Discovered in 1940 by a group of French children, a series of cave paintings that date back to sometime between 15000 and 13,000 B.C. depicted a variety of animals and one image of a human being. 
700 B.C. 
The first printed story, the epic of Gilgamesh, was created and began to spread from Mesopotamia to other parts of Europe and Asia.  The story was carved on stone pillars for all to see, which spread the story around very quickly.

200s B.C.
Aesop’s fables were written down, and continue to teach lessons today in many areas of life. 

The Bible
The Bibles Old Testament spoke of men and women, of tales and lessons learned that occurred many, many years before they were written.  A majority of the books relied on solid resources for their writings.  What were these resources?  Stories.  People witnessed events, heard the stories and kept them alive through word of mouth.  They told their friends, families and communities about the events, and a chain was formed, one link, one storyteller, at a time.

Shakespeare
Shakespeare’s plays and sonnets weren’t meant to be published, but his status became legendary once they were.  He was known as a great storyteller to many of his close friends, but soon became immortalized in the pieces that he produced.  

Wednesday

AMR-Research into the DFF

For this module i chose to do the question set by Ian Wearing from the digital fiction factory, i thought it would be a good idea to research this company.
What i found:


The DFF is a creative partnership between the BBC, channel 4, Creative England and Conker Media


Conker Media is a wholly owned subsidiary of lime pictures and part of the All3Media Group. The BAFTA , Rose d'Or, Emmy-nominated and RTS and double-BANFF winning Conker Media team have played a leading role in the development of multi-layered story telling in the uk; the achievments of which have been recognised internationally.


Based within the BBC at Media City in Salford, the Digital Fiction Factory team work with new and established writing/directing and digital talent, to bring a multi-layered approach to storytelling: creating stories which play across one or more platforms.These platforms include TV, online, mobile/tablet and live events.
The Well by Melvin Burgess is a great example of this multi-layered approach, created for the BBC. The multi-award winning children’s drama and companion game, played across TV and online: two layers that could be enjoyed independently or together, as a whole.
The Digital Fiction Factory’s own creative network of over 240 companies from across the North of England, provide the digital production engine for the Digital Fiction Factory, with the expertise to develop and deliver content and applications for connected TV, online, mobile/tablet and live events.
With the Digital Fiction Factory, the creative network have been exploring future format applications with a focus on our partners’ four-screen strategies.
The Motion Graphic Novel by Gospelware is a great example of this, which takes existing TV assets to create a wholly new and interactive experience for the mobile/tablet.
“The content that it makes will not only be for existing platforms [but] will firmly keep one eye on the future. As new platforms emerge, The Digital Fiction Factory will ensure that the content it makes is available wherever people are and whenever they want it.”
Peter Salmon, Director, BBC North
The Digtial Fiction Factory are all about audience participation and allowing them to become involved in their media products and this is happening more and more throughout media today.

Friday

AMR-What we already know

Today in my group we had a think about what we already knew and what was out there and looked back and compared notes we had on the presentation and then came up with a few points to go and research and talk about.

These are the notes i wrote during our discussion

Audience Participation
-How do we get the audience involved without taking too much away from the orginal idea of the person who made it

-Does it work for ALL programs?
-Whats currently out there that uses audience participation
-What audience participation influences programs
-Who is participating and why
-Have any programs failed at audience participation
-How do people know there is audience participation available to them
-How do companies get audiences involved.

Its about finding a line. (treading on the toes of the author)
Storytelling has changed alot over time.

Audience Participation
-Case studies (hollyoaks, pottermore, star wars, million pound drop)

User generated content
Apps, social networking, online, red button.

Do the older generation get involved with audience participation?

These notes probably don't make much sense to anyone else but when i read them it refreshes my mind of our discussion and the research we had found out.

Our Question


I chose to do Question 1 that was set by Ian Wareing from the Digital Fiction Factory.


The internet, social media and other open systems have allowed for user generated content (UGC), crowd-sourcing and other forms of audience participation to prevail in digital media. But how do we translate these features into storytelling experiences, without treading on the toes of the author?


To start off in our group we did some research and thought about what we already knew:


What's already out there in terms of audience participation in media?
-Participation through comments (Facebook/Twitter/Websites)
-Particpating in order to influence the story (Hollyoaks)
-Authors that work with this way of creating narrtatives
-Authors that support this way of creating naratives
-Who is participating?
Have any been tried that didn’t work that well?
         -why?
         -Can anything be learn from this?
How do companies get people involved
         Promotion Campaigns
         Techniques
         Virals

I thought today went well, and im very happy with my group and I hope we can work well as a team together

Thursday

AMR- DFF

For this module i decided on the question that was set by the digital fiction factory, i chose this because im very interesting in the idea of story telling and over all its the presentation i found the most engaging and the presentation i got the most information i got out of.